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The First Midnight Marathon
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Last update: 23 February 2006
Winner: Natmus
Final Standings
Player SE MG LOM TLC DDR Total
1 Natmus 1 1 13 0 25 40
2 Matija 2 1 9 14 6 32
3 Freiegeister 1 1 1 5 5 13
4 Ringthane 0 1 0 7 – 2 6
Details
Round 1 – SE – Game 866
Player Pts
Matija 2
Freiegeister 1
Natmus 1
Ringthane 0
Round 2 – MG – Game 922
Player Pts
Freiegeister 1
Matija 1
Natmus 1
Ringthane 1
Round 3 – LOM – Game 1092
Player Pts
Natmus 13
Matija 9
Freiegeister 1
Ringthane 0
Round 4 – TLC – Game 1120
Player Pts
Matija 14
Ringthane 7
Freiegeister 5
Natmus 0
Round 5 – DDR – Game 1287
Player Pts
Natmus 25
Matija 6
Freiegeister 5
Ringthane – 2
Rules

1. Scenario

This game will be played over all the existing scenarios, in the following order:

Sun's End
Middlegate
Lords of Midnight
The Lost City
Doomdark's Revenge

2. Game settings

4p: Natmus, Ringthane, Freiegeister, Matija
Recruiter's hours
Impassable mountains
Only garrisons can disband
Regicide or citadel grab (3/3/10/11/15)
Training (since the rules and goals differ from standard)

3. Scoring

Each single scenario game will end when citadel grab is fulfilled or the first king is slain. Each player will get a score equal to the number of citadels he owns at the game ending. If a king is slain, all citadels he owns, and a bonus score equal to a quarter of all citadels in a scenario - 1/1/4/5/8 - will be awarded to the slayer. Any citadels without owner are deducted from the slain player's score.
Scores from respective scenarios will be added together, and the winner of the marathon will be the player with the highest total.

4. Turn limit

A scenario game is finished, and scores are calculated, even if there is no winner, after 25/30/40/40/50 days of playing. Players can abandon a scenario game sooner, by mutual consent.

5. Taking turns

Each player will take his turn within 24 hours (48 for DDR) after the game is passed to him, even if that would mean ending his turn prematurely. (Maybe it could be arranged with the administrators that his turn would be ended for him if he doesn't comply). Only working days will be taken into account, and any absences should be announced in advance.

6. Journals

Players will try to describe their strategies, adding flavour text to make reading more interesting.

7. Alliances

No in-game alliance setting, but co-operation is allowed.

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