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Rather Unfair Speed Tournament I
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Last update: 3 May 2010
Winner: Regoc
Final Standings
Player R01 R02 R03 R04 R05 R06 R07 R08 R09 R10 R11 R12
1 Regoc win win los win los win los win win los win win
2 Brandal_the_Ur win win win win los win win win los win los out
3 Matija los win win los win win los bye win los out
4 Denzel_o_Denzel los win win win win los win los out
5 Son_of_Gib win los win los win los bye out
6 Arminius los win win win los out
7 Patton win win los out
8 Skulkrin_Bait win win los out
9 Catan win los out
10 idanthyrsus win los out
11 Domhnall los out
12 Harlequin los out
13 Starshatter los out
14 The_Celt los out
Legend
  • win
  • bye
  • loss
  • loss and out
  • final three
Details
Round 1
Round 2
Round 3
Round 4

Starshatter vs Brandal_the_Ur
Matija vs Regoc
Catan vs Harlequin
Arminius vs Son_of_Gib
The_Celt vs Patton
Skulkrin_Bait vs Denzel_o_Denzel
idanthyrsus vs Domhnall

Domhnall vs Matija
Harlequin vs Arminius
Brandal_the_Ur vs The_Celt
Denzel_o_Denzel vs Starshatter
Patton vs idanthyrsus
Son_of_Gib vs Skulkrin_Bait
Regoc vs Catan

Catan vs Brandal_the_Ur
Skulkrin_Bait vs Denzel_o_Denzel
idanthyrsus vs Son_of_Gib
Matija vs Patton
Arminius vs Regoc

Son_of_Gib vs Arminius
Denzel_o_Denzel vs Matija
Brandal_the_Ur vs Skulkrin_Bait
Patton vs Regoc

Round 5
Round 6
Round 7
Round 8

Regoc vs Son_of_Gib
Arminius vs Denzel_o_Denzel
Matija vs Brandal_the_Ur

Son_of_Gib vs Matija
Denzel_o_Denzel vs Regoc
Brandal_the_Ur vs Arminius

Matija vs Denzel_o_Denzel
Regoc vs Brandal_the_Ur
Son_of_Gib - bye

Denzel_o_Denzel vs Regoc
Brandal_the_Ur vs Son_of_Gib
Matija - bye

Round 9
Round 10
Round 11
Round 12

Regoc vs Brandal_the_Ur
Matija vs Denzel_o_Denzel

Brandal_the_Ur
Regoc
Matija

Matija
Regoc
Brandal_the_Ur

Regoc vs Brandal_the_Ur

Rules

1) Each game is played as 2 player games and 30 day time limit. Recruitees start at the same hour as the recruiters.
Pretty basic.

1½) The challenger (see below) chooses the scenario as one of "Lords of Midnight", "The Foul Return", "The Circle" and "Quadrant of Five". The citadel grab is set to 14 for LOM, 10 for TC and 8 for the TFR and QOF.

2) All games must start with the string [RUST] in the name (case insensitive), otherwise it will be ruled to be a game outside of the tournament! Fun or interesting names after [RUST] is encouraged!
So I can monitor the progress - yes, it seems harsh, but these are rules, not recommendations.

3) All other options are the choice of the challenger!
See! this could be unfair. The challenger is decided for each game when a round is started.

4) The winner of each game stays in the tournament.
Normal, knockout tournament style, but...

5) The loser of two consecutive games is out of the tournament! (see? not completely unfair)
This is to compensate for bad luck and rule <6>. So, if you lose a game you'll stay on for the next round, unless you also lost the game before that. *clarified* It also means, if you are not part of a round as per rule <8> it is the last two games you've played that counts, not the games of the last two rounds.

6) A player that has not made a move within 48 hours of it becoming his turn, or hasn't accepted an invite within 48 hours, forfeits (is that the word?) the game - no exceptions (loss of internet connection? vacation? illness? RL commitments? sorry, but this is the Rather Unfair Speed Tournament)
To ensure a speedy tournament - and yes, it is harsh or possibly unfair, but remember it's just a game. I know I'll have trouble doing this consistently.

6½) When a new round is started, the umpire send a PM to the challengers for that round. Within 72 hours of that message being sent, the new games must be created (= invites sent) or the challenger forfeits the game. If a challenged player do not have a slot free for the game, or has invites turned off, the challenged player forfeits the game. The 48 hour rule from <6> also applies to accepting the challenge.
Same reasoning as <6>.

7) Patton is the umpire, and will participate (trust me wink)
I can be trusted. Generally.

8) Before each round is started the referee will randomly assign the games. If there's an odd number of players left for a round, one player is chosen to succeed to the next round without playing a game. When only one player is left, that player is the winner.

9) As long as the first round is being played, new players can join.
Even though other games of the first round has already started (or even finished) new players can join. They then alternate between being the challenger and the challenged player. This also modifies <8> for round one, so a player that could have just gone on to round two may have to play a game after all.

10) When only three players remain in the tournament they play two games of three players. The player who invites is chosen randomly by the umpire but the same player cannot invite twice in a row. If a player wins both of these games, he is the winner of the tournament. If two different players win these two games, the third player is out of the tournament. Then a final and decisive game is played. The challenger is chosen randomly by the umpire. Again.
An excellent suggestion to speed up the final part of the tournament.

Patton the Umpire

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